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Mobile Apps › E-commerce & Marketplace

eCommerce App

An ecommerce app is your own shop in a customer’s pocket — one catalogue, your prices, your checkout, your customer list. Not a marketplace where you referee other sellers and split payouts, but a direct line from your brand to the buyer.

Every build here ships as a white-label codebase with full source: catalogue, cart, payments, order and returns handling, and an admin you run the business from. Shapes proven by Shopify, Amazon, Noon and Flipkart — picked to fit your market and shipped under your name in 14–30 days.

2Live listings
Code-reviewed listingsEvery product is vetted by our engineering team before it goes live.
Full source codeUnencrypted code handover — your servers, your accounts, no lock-in.
White-label licenceRebrand and launch under your own name on the App Store & Google Play.
Post-sale supportDocumentation, launch assistance, and a support window on every kit.
Free consultation

Didn't find the right app? Tell us what you want to launch.

Share your requirements and our engineering team will reply within 24 hours with a recommended platform, timeline, and a transparent fixed-bid quote — free, no pressure.

  • Response within 24 hours
  • Free demo & consultation call
  • Full source code on delivery
Why this category

A store your customers carry in their pocket

Retail went mobile and stayed there. The open question is never whether a branded shopping app can sell — Amazon and Shopify settled that a decade ago — it's which market and which niche still have room for a sharper, better-localised version.

$6.3T Global online retail and still climbing yearly
~73% of shopping sessions now happen on a phone
$4,990 Starting price full source, your brand
14–30 days To soft launch written into the contract
The basics

What an ecommerce app actually is

It's your own shop, not a mall. One catalogue, your prices, your checkout, your customer list. You're not refereeing other sellers or splitting payouts — a shopper opens the app, buys from you, and you keep the margin. That single-brand focus is what separates this from a marketplace, and it changes almost everything about how the app is built and run.

📱

iOS and Android, both native

Swift on Apple, Kotlin on Android, submitted to both stores. Product browsing, wishlists, and one-tap reorder feel the way shoppers expect them to.

🛒

Catalogue and cart that scale

Variants, bundles, stock counts, discounts and coupon rules. The cart survives app restarts and syncs to web, so an abandoned basket is recoverable.

💳

Checkout and payments

Card, wallet and cash-on-delivery out of the box. Stripe, Apple Pay and Google Pay by default; local rails like UPI, PIX or M-Pesa when your market needs them.

📦

Orders and fulfilment

Order states, shipping labels, returns and refunds, plus courier hooks. The part most clones skip — and the part that decides whether you can actually operate.

📈

An admin you run the shop from

Add products, watch stock, read the day's numbers, push a flash sale. Role-based logins so your warehouse team and your marketer don't share one password.

🌐

Languages and currencies

Translate the storefront without touching code and price in more than one currency with sane rounding. Handy the day you sell across a border.

Want a shape that isn't in the list?

If none of the ready clones match how you sell, our team builds a custom ecommerce app from scratch — your IP, full source, a fixed quote back within two days.

Talk to an engineer
Making money

How a single-brand store earns

Unlike a marketplace, you're not living on commission — your margin is the product itself. The levers below are about lifting order value and bringing shoppers back, not taxing other sellers.

💰

Product margin

the core

Everything else is secondary. The app's job is to raise conversion and average basket size so that margin compounds.

🔄

Subscriptions & replenishment

recurring

Consumables, refills, "subscribe and save." Predictable revenue and the strongest reason for a shopper to keep the app installed.

Loyalty & upsell

retention

Points, tiers, bundle-and-save, "customers also bought." Cheap to run, and it moves repeat rate more than any ad spend.

🚚

Shipping & fees

margin recovery

Free-shipping thresholds, express upgrades, small handling fees. Used well they nudge basket size; used greedily they kill conversion.

Choosing one

How to pick the right ecommerce clone

At a glance the clones look alike, because the plumbing of a store is the plumbing of a store. The real decision is narrower than the feature list suggests.

🎯

What are you actually selling?

Fashion needs size charts and easy returns. Grocery needs slot delivery and substitutions. Electronics need specs and warranties. Match the clone to the goods, not the logo.

🗺

Where are your buyers?

One country or several? That answer decides your payment rails, your delivery model, and whether cash-on-delivery is a nice-to-have or the default.

🚚

Who ships it?

Your own warehouse, a 3PL, or dropship from suppliers. Each wants different fulfilment and inventory logic, so be honest about it before you buy.

Build vs buy

What a white-label ecommerce app costs

Building a store app the long way runs 9 to 15 months and six figures before your first order. A white-label clone is the same platform for a fraction of it, live in weeks.

From scratch $110k – $480k 9–15 months, a full engineering team
  • Native iOS and Android, roughly $30k each
  • Payments and fraud handling, $25k–$70k
  • Admin, inventory and reporting, $25k–$50k
  • Languages and currencies, $15k–$30k
  • Most first builds stumble on returns, tax and edge-case orders
The timeline

From payment to your first order

The 14–30 day window is a clause, not a slogan. If we miss it by more than a couple of days and it's on us, the refund term kicks in.

Day 0–1

Kickoff

Payment clears, we meet, the engineer assigned to you gets the repo ready and hands over access.

Day 2–7

Your brand on it

Source transferred, hosting set up, your logo, colours and type applied across both apps and the web store.

Day 8–15

Wiring it up

Payment gateways switched on, couriers connected, your first products loaded, analytics and marketing pixels in place.

Day 16–22

Testing and store review

Both apps submitted to Apple and Google. We run real checkouts, refunds and failed-payment cases end to end.

Day 23–30

Open the doors

A first batch of real shoppers, live monitoring, and the apps clearing store approval (Apple usually takes a day or two).

Learn from others

Mistakes that sink store apps

We've watched a lot of launches. These are the ones that quietly kill an otherwise good store.

Treating the app like a catalogue

A gallery of products with no reason to come back is a brochure. Reorder, loyalty and restock alerts are what turn a download into a habit.

Ignoring returns until they happen

Returns and refunds are half of retail. Bolt them on after launch and you'll be doing them by hand in a spreadsheet within a month.

Guessing at tax and shipping

Wrong VAT or a shipping table that doesn't match reality shows up on every single order. Get it right before the first sale, not after.

Launching everywhere at once

One city or one country first. Prove that people buy twice before you pay to acquire strangers three markets away.

No plan to be found

App installs don't happen by magic. If there's no budget or organic angle for getting the app in front of shoppers, the best build still sits empty.

Who buys this

Who a store app is for

The build is the easy part. Whether it works comes down to who's running it and what edge they bring.

🏭

Brands going direct

You already sell — on a website, on marketplaces, in stores — and want your own app so you own the customer instead of renting them.

🌱

Regional operators

You know a market the big players don't bother to localise for, and you can serve it in the language and payment methods people actually use.

🤝

Agencies

You build for clients and want a store platform you can rebrand per client instead of quoting a ground-up build every time.

💼

Retailers going digital

You have shelves and stock but no real app, and you want a shop customers can carry without a year-long project.

Ready to launch your store?

Pick the clone closest to how you sell from the listings above, or tell us what you're building and we'll quote a custom one.

Frequently asked questions

Is an ecommerce app the same as a marketplace?

No, and the difference matters. An ecommerce app sells your own products under one brand — you hold the stock (or dropship it) and keep the margin. A marketplace hosts many sellers and lives on commission. If you are the only seller, this is the build you want.

What do I actually get for the price?

Full source code for the iOS app, the Android app, the web store and the admin — catalogue, cart, checkout, payments, orders and returns. You own it outright and pay no ongoing licence.

How fast can I be selling?

14 to 30 days to a soft launch: your branding, payment setup, first products loaded and store approval. Building the same thing from scratch is usually a 9-to-15-month project.

Which payment methods are supported?

Cards, Apple Pay and Google Pay by default, plus cash-on-delivery. We wire in local rails — UPI, PIX, M-Pesa, Fawry and others — for the markets you are launching in.

Can I change how it looks and works?

Yes. You get the source, so everything from the theme to the checkout flow is yours to edit. Most operators start with logo, colours and copy, then adjust as they learn what shoppers do.

Do you help with the launch?

Every build comes with free deployment and three months of support. If you would rather we tailor it first, custom work is quoted separately.